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For all the builders out there, this one is definitely for you. New Vault-Tec featuresĪlongside the small quests, Bethesda has incorporated a whole new bunch of workshop items for you to play with. But, hold your horses there, because there is some work to be done first.īuild, expand and experiment. “Finally!” I hear you call, “A chance to be the evil overseer I’ve always dreamed of being!” and you are not wrong.
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As expected, some of these experiments are not so humanitarian, should we say. I can already sense that some of you will be rubbing your hands in glee. Find willing subjects and conduct experiments on them. The Overseer, who happens to be the only survivor, asks for your help with completing her mission. You soon discover that the vault was intended, as with the many other vaults, to be a place of experimentation. The Vault is mostly run down and, importantly, not finished. Believing you to be a representative of Vault-Tec, come to help her after 200 years, she gladly welcomes you to the Vault. When you reach the vault door and open it, however, she soon changes her tune. Upon entering the cave, you are greeted by a rather ghoulish sounding voice telling you to leave (typical). Once there, that’s when the real fun begins. You will need to fight your way through a relatively small mob of raiders in order to get to the vault entrance. This signal will point you in the direction of Vault 88. Like with the Automatron DLC, a radio signal will appear on your Pip-Boy. Nothing in comparison to the size of Far Harbour but its a nice feature. This DLC does come with a small amount of story. So, roll up your sleeves and let’s build a vault! Story There is an array of brand new workshop items and even a small quest attached to this huge new DLC. With the new Vault-Tec DLC from Bethesda, every wanna-be vault maker is sure to find something to excite.
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If you didn’t like the game’s building, this DLC won’t change that if you’re the kind of player who can drop hours into generating your own little communities, Vault-Tec Workshop is the one you’ve been waiting for.After crawling out of cryo-sleep at the beginning of Fallout 4, did you ever find yourself thinking, “Gee, it would be great if I could build my own Vault”? Well, now you can. For any player who’s lamented the fact that Fallout 4’s Sole Survivor only has the option to be a good person, this DLC might help change your mind.Īs the penultimate chapter in Bethesda’s extensive run of DLC surrounding their mega hit, Vault-Tec Workshop gifts players the one thing they’ve been missing from the outset: a big clean playground with more room than you can fill in one play through. The building execution is exactly the same as the game’s settlements with a little more sadism baked in. Starting CleanĪt the end of about two to three hours of gameplay, you’ll be all alone (plus one dummy) to build up the Vault of your dreams. From there, the build aspect is roughly identical to the official DLC save for a few more mod-related hiccups.
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Essentially, the “Build Your Own Vault” mod activates a pocket universe in your settlement that you can access via elevator. Unlike Vault-Tec Workshop, the mod allows players to conduct their vault-building business in more than one location (nine sites and growing). The mod opens up a lot of the same bits and pieces you’ll find in Bethesda’s official DLC.
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You won’t get to conduct experiments on your residents if you opt to download the “Build Your Own Vault” mod on either the Xbox One or PC, but it does provide much of the rest. Now, if you don’t have five bucks or you’re not interested in preying on helpless fools, then you might want to skip the new DLC. There are also some handy organizational tools bundled in the DLC that’ll make you wonder how you managed until now. The best part is that these new additions can be transplanted into your current settlements in case you were getting bored of pitting your residents against one another in cage matches. These few missions play out a bit like a tutorial, so once they’re finished you’ll be able to put your wicked imagination to creative use and start whipping up new experiments to unleash on your residents. While you can get into Vault 88 right away - and you can access some pretty sweet goodies right off the bat without even a Science check - unlocking the more dastardly hobbies that define Bethesda’s evil vault company take a few fetch quests in order to get them set up. I won’t spoil the journey for you, but suffice it to say that in spite of its brevity it’s still worth paying attention to. There’s a short period of question and answer before you happen upon the perfect idiot. Once you’ve completed clearing out the Vault’s tunnels (which are expansive), you can set about interviewing potential guinea pigs.